AI Insights · Timothy · April 2022
Top 5 Stickman Games on Android in Latin America for Q1 2022
Discover the performance of the top 5 Stickman games on Android in Latin America during Q1 2022, with insights on downloads, revenue, and active users.
The first quarter of 2022 saw significant activity among the top Stickman games on the Android platform in Latin America. Here's a detailed look at the performance of these games, based on data from Sensor Tower.
Supreme Duelist from Neron's Brother experienced fluctuating weekly downloads, starting with approximately 416K in late December and ending with around 285K by the end of March. Weekly active users showed a slight decline from 4.3M to 3.9M throughout the quarter. Revenue saw a modest increase, peaking at $56 in mid-March.
Stick vs Craftman by XGame Global had a notable surge in weekly downloads, reaching a peak of over 1M in late January before settling to approximately 170K by the end of March. Weekly revenue peaked at $42 in early February and then fluctuated around $20-30 for the rest of the quarter. Active users increased initially, peaking at around 807K in early February, before declining to 276K by the end of March.
Stick Party 234 MiniGames from PlayMax Game Studio maintained consistent performance in downloads, averaging around 230K weekly throughout the quarter. Revenue showed a downward trend from $268 in early January to around $108 in mid-March, before a slight increase to $174 at the end of the quarter. Active users remained relatively stable, fluctuating around 2.6M to 2.8M.
Red and Blue Stick: Animation by Great Arcade Games saw a significant rise in weekly downloads, starting from 177K in late December and reaching a peak of 441K in mid-March. Revenue followed a similar upward trend, peaking at $52 by the end of the quarter. Active users increased steadily, starting at 497K and rising to 1.1M by the end of March.
Stick War: Legacy by Max Games Studios experienced consistent weekly downloads, averaging around 150K to 185K throughout the quarter. Revenue remained relatively stable, fluctuating between $900 and $1.6K. Active users saw a slight decline from 439K to 401K over the quarter.
For more insights and detailed data on these and other top-performing games, visit Sensor Tower.